Released last week for the Nintendo Switch, Metroid Dread has thrilled both critics and players. It currently sits at 89 on Metacritic, with some already calling it the best 2D Metroid in the series. Now some of the developers want to know why they are not mentioned in the reviews.
Nintendo developed the latest Metroid games in collaboration with Madrid-based studio MercurySteam, and former developers who have taken trouble being left out of its section of the game’s credits, according to a new report from the Spanish-language gaming site, Vandal.
“I want to sincerely congratulate you Metroid Dread team to put together such an excellent game, ”former MercurySteam 3D artist Roberto Mejías wrote on LinkedIn on October 12. However, I am not surprised by the quality of the game as the amount of talent on this team was through the roof. I know this first hand, because even though I was not included in the game’s credits, I was part of that team for eight months. ”
According to his LinkedIn profile, Mejías worked in the studio in 2019, two years before the game was released.
Still, he writes that “while playing the game, I recognized quite a few assets and environments I worked on … so my work is there.”
Another former MercurySteam developer also shared his frustrations about being left out of the game’s credits.
“I’m also very proud of the whole team!” wrote the former 3D character animator, Tania Peñaranda Hernández, on LinkedIn. “But it also makes me sad to see that I am not reflected in the credits for this work that I did. It’s been hard for me to see that they’ve considered it to be like that when I keep watching a lot of the animations that I made in each gameplay. ”
Vandal cites a third anonymous source who says they were also left out of the credits, despite working on the game for 11 months, based on a translation of the article by Kotaku. Mejías also told the site in an email that MercurySteam financially penalizes employees who give less than 42 days notice before departure. It told a representative of MercurySteam Vandal that it usually does not credit developers who have not worked on a project for at least a quarter of the production time, although it does occasionally make exceptions.
MercurySteam and Nintendo did not immediately respond to a request for comment.
Video game companies have long been stingy and capricious with developer credits and implemented them as a form of punishment or reward depending on the circumstances. The problem came up last month with Deathloop and again last week with the release of Far Cry 6. In some cases, the right credit can be the most valuable part of working on a particular project. Many developers give up larger salaries for the chance to add a new one Call of Duty or Assassin’s Creed to their resume.
Good luck Metroid Dread, which is already setting new sales records for the series, a credit would be equally valuable, besides just being the right thing to do. It is unclear whether the game will be patched to update the credits, or whether the contributions of some former MercurySteam developers will continue to be deleted.