Halo Infinite’s bots are currently creating unfair teams

Halo infinite is currently facing a bug where bots join multiplayer teams to fill vacancies and then continue after their actual human substitutes have participated in the match, resulting in unbalanced teams for multiplayer matches.

Since the series of beta tests from the summer, it has been clear Halo infinite‘s bots exhibit the behavior, if not quite the skill, of IRL players. Apparently, it extends to the sensational human-like behavior that “not getting the hint that it’s time to leave the party.” The problem, which has plagued the shooter’s free-to-play multiplayer mode for at least a month, according to social media reports, makes teams that should be four-strong into lists with five or sometimes six opponents.

Read more: Why Halo infinite‘s Bots behave as much as humans

From what I can tell, the problem is limited to casual matches. (Botter does not fill empty spaces in ranked matches, which is a whole other can of worms.)

I have noticed the problem at intervals over the last few weeks. Last night alone, I ended up in three games with off-kilter teams. Remember, this is not always a bad thing. Especially for slayer matches, it is almost an advantage to go up against six opponents. Bots do not exactly score high homicide rates (in itself a recurring complaint) Halo infinite‘s player base) so you can collect double kills for a win with less effort.

For some of the goal-based modes, however, meeting a team full of bots is essentially a guaranteed loss. Strongholds, the type of game that requires your team to conquer and hold zones, is almost impossible when you are up to 50 percent more players than usual. You could play a flawless game. You will probably still lose. A team with five or six players is simply able to cover more terrain and get to conquered zones faster, constantly keeping the smaller team on its toes.

It is unclear whether this problem, which is probably a bug, is in the queue for a fix. Representatives of Microsoft, Halo infinite‘s publisher did not immediately respond to a request for comment.

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